![]() ![]() ![]() dae format) and flash files alongside any movies and stills used for mixing and compositing. As well as possibilities for integrating customised Quartz files and effects, CoGe allows use of 3D animation meshes ( Collada. Quartz Composer is also quite deeply integrated into the software, which makes sense – given Tamas has developed a whole range of QC plug-ins which can be used within CoGe – eg PSD Brushes / PSD layers Textfile readers / Webkit ( rendering webpages within CoGe )Beat Detektor / GPL reader ( reads GIMP palette files ) / Mouse co-ordinates etc. Of the modules available, of notable merit is the very easily used sequencer.Ī comprehensive wiki outlines the structure and approach ( the rendering chain / how the modular structure works / various automations+ mappings etc ) / clip synths, and a useful forum is fleshed out with fans eager to push it forward (At time of writing, CoGe 1.2.1 was just released, with significant performance increases ( lots more FPS on HD clips). So – aside from the usual playback and manipulation of clips, what distinguishes CoGe? At first glance, the VDMX-like modular framework is immediately obvious, enabling CoGe to be easily customised for different performance styles or needs. ![]() “ CoGe is a semi-modular, Quartz Composer® powered VJ application for Mac OS X®, designed for real-time media mixing and compositing.” From deep in his East European code-bunker, creator Tamas Nagy was kind enough to provide a review copy and an interview. I hope this update is clearing up the confusion about where things are at, why they’ve taken so long.Even as the VJ software market matures, it’s refreshing to see with releases like CoGe – that there’s still room for new players and perspectives. It is in the works, but it is going slowly. Learning from past mistakes, I cannot give you an ETA, but it is unlikely it will be happening in 2021. Last, but not least, Imimot is not a supersized company, and while CoGe is definitely my lovechild, it has other products I need to work on too. However, this is much more complicated than I thought, as many parts of the application designed around Quartz - basically all Automation is Quartz Composer based in CoGe for example, so I need to develop a new way to handle that too, in a similar fashion.ĬoGe also need to move away from the now deprecated OpenGL technology for its rendering engine to Apple's new Metal API, which is also a much bigger task than I originally estimated. Well, it turned out I need to change some fundamentals in CoGe's rendering engine to make it working with the new framework, and also realized CoGe has to move away from its Quartz Composer root. So if the switch between Quicktime and AVFoundation was already in the works those days, what happened then, you could ask. I'm personally responsible for that decision of course, and apologize for things taking far longer than I’d originally estimated, and not informing you more often. The "fix", which meant the switch from Quicktime from AVFoundation was in the work already those days, and I made a very big mistake: I made a promise that the new version should be out soon, and I was not able to keep the promise. With the release of macOS Catalina, Quicktime is not available anymore, so our beloved CoGe.app does not working anymore. Quicktime then got deprecated by Apple in favor of AVFoundation, they new 64bit technology. These were really customizable modules in CoGe called "players".īut after a couple of years with the yearly macOS updates, it did not get much love from Apple anymore, it started to be less and less reliable, so I started to develop the " Native Players"- these built-in modules were using Quicktime, Apple's media handling framework. Quartz Composer was a fantastics and very popular tool back in the days, and handled all media playback in CoGe - playing movies, still images. A little look backĬoGe 1.0 (developed by myself) has been released almost 10 years ago, as a modular VJ tool heavily based on Quartz Composer. We were so busy with development of our apps in the past months and not really communicative as needed - I totally understand you want to be informed about the tools you love and use - so I'm here for sharing you some information about the long-wanted CoGeVJ 2.0, and why it is being delayed. ![]() I'm the developer of all software from Imimot, with occasional help from freelancers. ![]()
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